24 Aug 2023

Digital Xtra Fund is looking for a Community & Grants Officer

Girls STEM Club at Southmuir Primary SchoolAn exciting and unique opportunity is available for a motivated individual to join Digital Xtra Fund as a Community & Grants Officer. The Officer will support grant recipients in achieving their targets, outcomes, and objectives and will explore new opportunities to engage and excite young people in tech. The preferred candidate will have a passion for technology as well as previous experience working with schools or educational organisations or working for a grants provider focussed on young people.

Role Title: Community & Grants Officer

Salary: £27,500 PA (one year initial FTC with potential to renew dependent on funding)

Hours: Monday – Friday, 09.00 – 17.00 (happy to discuss flexible working options)

Location: Opportunity for Remote or Office-based working (Linlithgow)

Reports to: Partnerships & Development Manager

Application closing: 23:59 on Thursday, 28 September 2023

Digital Xtra Fund is happy to discuss flexible working including working from home, compressed hours, reduced hours, or flexitime.

The Officer’s main focusses will be to:

  1. support grant recipients enabling them to deliver high-quality, extracurricular activities which teach digital skills (i.e., coding, robotics, and games development) and meta-skills (i.e., adaptability, resilience, and creativity) as well as concepts such as ethics of technology and tech for good;
  2. help build a community among grant recipients, the Fund’s partners, and other key stakeholders by promoting collaboration and sharing best practice as well as facilitating and managing industry engagement opportunities (both in-person and remote);
  3. help deliver ‘Code Like Kids’, a new learning and development opportunity from Digital Xtra Fund which engages industry professionals in fun, play-based coding activities. Participants will get hands on with some of the most popular coding devices used by young people while exploring how these platforms relate to the ‘real world’.

The role’s responsibilities will include, but not necessarily be limited to:

  • Help grant recipients achieve their targets, outcomes, and objectives by encouraging partnerships, sharing resources, and highlighting best practice as well as organising one-to-one catch-ups during the delivery period (25%);
  • Increase collaboration with the Fund’s industry partners by facilitating industry engagement opportunities and supporting the delivery of various ‘Code Like Kids’ modules (25%);
  • Support the Partnerships & Development Manager with optimising the end-to-end delivery of the annual grants cycle including planning, promotion, delivery, evaluations, and reporting (25%);
  • Assist with the Fund’s marketing and communications channels including social media, direct emails, and newsletters (15%);
  • Assist with organising events or similar opportunities with supported initiatives/partners/key stakeholders to facilitate networking and knowledge sharing (5%);
  • Explore other opportunities or collaborations which support digital skills for young people (5%)

 

Required Skills

  • Experience working for an educational organisation that actively supports young people; or working/volunteering with schools, especially as a teacher/educator; or working for a grants provider focussed on young people. This experience would ideally relate to the areas of science, technology, engineering, or maths (STEM), but it is not essential. Key is the ability to demonstrate a passion for helping young people
  • Clear and concise communication skills with the ability to relate to a variety of organisations from grassroots community groups, charities, and schools to larger businesses, industry partners or government departments
  • Effective administrative and organisational skills including the ability to demonstrate previous experience managing multiple projects
  • The ability to work both in a team and independently and capability to proactively take the initiative when required
  • Confidence using basic office software such as Microsoft 365 or Google Workspace
  • Occasional attendance at events which may occur outwith normal working hours
  • Some travel within Scotland will be required

 

Other Desirable Skills

It would be beneficial if you also possess some or all the following skills, but they are not essential to apply for this role:

  • Confidence using digital technologies (especially any coding, robotics, and/or games design platforms aimed at young people)
  • Understanding concepts related to digital tech such as meta-skills, ethics, or tech for good
  • Knowledge of or experience in the Scottish digital tech sector and/or an awareness of skills policies from the Scottish Government or Skills Development Scotland related to digital tech
  • Familiarity of WordPress (or similar web content management system), Mailchimp (or similar email marketing platform), and/or Capsule (or similar CRM system)
  • Full UK Driving Licence

 

Personal Qualities

  • Enthusiastic about the importance of STEM education for young people
  • Methodical and strategic thinking in approach to work
  • Positive and innovative self-starter
  • Projects a professional image of the Charity at all times

 

Benefits

  • £27,500 per annum (initial one-year full time contract with potential to renew dependent on funding)
  • Flexible working options available including working from home, working outwith normal working hours or reduced hours/days (salary would be prorated accordingly)
  • Matched employee pension contributions to a maximum 5% following probationary period
  • Onsite parking and gym at main office in Linlithgow
  • Holiday entitlement of twenty-five (25) days per year in addition to eight (8) Scottish public holidays

 

Coding with Sphero Bolts at Kirkliston Primary SchoolAbout Digital Xtra Fund

Digital Xtra Fund is the leading Scottish charity supporting extracurricular digital tech activities for young people. We finance and support initiatives which engage and excite young people aged 16 and under with skills such as coding, robotics, games development, cyber, or data science. We believe every young person should have access to fun, innovative, and meaningful tech activities regardless of their gender, background, or where they live as well as an understanding of the range of opportunities these skills provide. The aims of Digital Xtra Fund are to:

  • inspire young people to understand and create with technology, not simply use it
  • enable exciting extracurricular digital tech activities across Scotland
  • engage industry experts with young people to help contextualise digital skills

 

A full job description can be downloaded here. Please contact the Fund at [email protected] if you have any questions about the role. Please note, applicants must have the right to live and work in the UK (and be able to provide evidence).

To apply, applicants should submit a Cover Letter summarising why they are interested and qualified for the role as well as their CV to [email protected]. Applications will close at 23:59 on Thursday, 28 September, 2023. Successful applicants will be contacted w/c 9th October to schedule an interview.

 

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24 May 2023

Incremental continues to help inspire the next generation into tech

The following was published by Incremental Group on 22nd May 2023 in the lead up to the 2023/24 Round VIII grants cycle.


Incremental Group continues its support of Digital Xtra Fund and grassroots STEM initiatives for children as a Megabyte Partner for fifth consecutive year.

In today’s rapidly evolving digital landscape, equipping young minds with the necessary skills and knowledge is crucial to ensuring a prosperous future. Recognising this imperative, various initiatives across the UK have emerged to engage and empower children in the field of technology.  Digital Xtra Fund (DXF) is a Scottish-based charity that provides grant awards to organisations delivering extracurricular computing and digital tech activities to young people across Scotland.

Since launching in 2016, DXF has placed a strong emphasis on promoting diversity and inclusion within the technology sector, helping to close the digital skills gap in Scotland. By actively engaging children from underrepresented backgrounds and creating a supportive environment, the Fund’s mission is to ensure opportunities are accessible to all. With a focus on areas of high deprivation and female participation, DXF aims to break down barriers to tech at a grassroots level. This inclusive approach not only enriches the learning experiences for those involved, but also contributes to building a more diverse and vibrant tech industry.

The impact of DXF has been far-reaching, having distributed £875,000 in support of digital skills initiatives across Scotland to date. In its latest round of grant funding (2022/23), which Incremental also supported, DXF awarded 35 extracurricular tech initiatives grants of up to £5,000 each. With a projected engagement of 7,488 children and young people – including 3,929 girls and young women – the 35 grants cover 24 local authorities, including:

  • 23 primary schools
  • 3 secondary schools
  • 3 colleges/universities
  • 2 libraries
  • 4 additional educational bodies.

Incremental is proud to be extending its support of Digital Xtra Fund for a fifth consecutive year, further helping to support  and inspire children across Scotland. As well as being a Megabyte partner of the charity, Incremental once again proudly hosted the Fund’s Evaluation Meetup on the 18th May in its Glasgow office. The meetup brings together over 50 of DXF’s panelists from the technology industry to assess and award grants to fund applicants. .

Kraig Brown, Digital Xtra Fund’s Partnerships and Development Manager, commented, “One of the Fund’s first partners, Incremental, believes in Digital Xtra Fund’s vision of industry, government, and the third sector working together to give every young person in Scotland an opportunity to learn key digital skills and understand how these skills relate to an increasingly digital world. On behalf of Digital Xtra Fund and the many tech initiatives we have supported, I would like to thank Incremental Group for its continued support. We look forward to working with you for another year.”

In a time of rapid technological advancement, supporting digital skills initiatives for children is crucial. To find out more about Incremental’s wider commitment to STEM initiatives, discover our article: STEM Ambassadors in Scotland.

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20 Apr 2023

Digital skills gap to be tackled as new tech clubs aim to address a shortage of key skills

The growing demand for digital skills in the Scottish economy is to be addressed with support to create a new series of tech clubs across the Highlands region.

Skills Development Scotland (SDS) is working with the Scottish Government and Highland Council on the initiative which aims to train volunteers, provide teaching resources, and tech kit as well as trial online delivery to ensure people in rural areas don’t miss out.

The pilot programme kicks off on 27 April when the first ever hybrid tech club event for Highland secondary school pupils takes place. Participants will “code a data selfie” learning data science and coding skills to create their own unique piece of art.

Phil Ford, Head of Digital Economy and Financial Services at SDS said: “The digital skills gap in Scotland has now become critical and many tech jobs go unfilled every year.

“This is particularly true of the Highland economy where digital skills and jobs are now essential in non-tech sectors like agriculture, energy, tourism, food and drink and the creative industries.”

The expansion of tech clubs across Scotland was a key recommendation of the Scottish Tech Ecosystem Review, which was followed by last month’s publication of the Digital Economy Skills Action Plan.

Beth Brown, Senior Lead Manager for Developing the Young Workforce at Highland Council added: “Tech clubs can help young people develop vital digital skills, particularly for those who may face barriers in accessing formal tech subjects in the curriculum.

“The clubs offer an enriching experience for all young people regardless of background and skill. There are some fantastic tech clubs in Scotland, and we want to see more of these in the Highlands.”

Partners involved in the initiative hope to encourage technology experts and companies, schools and colleges, the third sector and community groups like libraries and youth clubs to get involved and improve the career prospects of young people in the Highlands.

As a key partner of Digital Xtra Fund, Skills Development Scotland’s tech club resources – which can be used outwith the Highlands as well – will be hosted on the Fund’s website for anyone interested starting or volunteering at a tech club near them. For more details, please visit www.digitalxtrafund.scot/directory-of-resources.

A short video is available here explaining more about digital tech clubs and the support available.

Highland secondary school classes can sign up here for the first hybrid tech club event on 27 April.

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06 Feb 2023

Digital Xtra Fund invites applications for initiatives to drive digital skills for young people across Scotland

Digital Xtra Fund, has opened applications for its eighth cohort of tech initiatives since being launched in 2016. The charity supports extracurricular activities at the school stage which help drive digital skills. To date, the Fund has secured almost £1 million to deliver coding and tech clubs and initiatives nationwide.

Industry backers include Chroma Ventures, Baillie Gifford, J.P. Morgan, Cirrus Logic, Accenture, ScotlandIS, Skyscanner, and Incremental Group which was acquired by Telefonica Tech last year. The Scottish Government will once again match industry support in 2023/24.

Kraig Brown, Digital Xtra Fund’s Partnership and Development Manager said: “We have some amazing support from the corporate and public sectors, in particular the Scottish Government, who realise what a pressing issue this is for young people, employers, and the economy overall. Based on the success of previous grant awards, they have once again committed to working with us and our partners by match funding industry support for tech activities in 2023/24. With the ongoing cost of living crisis, there has never been a more crucial time to work together and this funding underlines this.”

Coding with Sphero Bolts at Kirkliston Primary SchoolDigital Xtra Fund is currently in negotiations with several companies to increase the level of funding awarded before successful applications are finalised in May, but the economic downturn has put a strain on all charities. Kraig Brown added: “We are looking for more partners, primarily from the corporate sector, so we’d love to speak to as many people as we can in the coming months. The match funding from the Scottish Government means all support will make a big difference.”

Rebecca Court, Incremental Group’s Head of Marketing and a former Digital Xtra Fund panellist, who help the Fund select which applications are successful, said: “Digital Xtra Fund undertakes such important work across Scotland. The team’s commitment to addressing the alarming digital skills gap while also focusing on increasing diversity and inclusivity in the tech sector, a sector that continues to be underrepresented by women, is key to everyone’s future success. It is vital the corporate sector and government recognise that when we support grassroots initiatives, especially for young people, it is win-win for communities, industry, and Scotland as a whole.”

Jamie Hepburn, Minister for Higher Education and Further Education, Youth Employment and Training, said: “Following last year’s investment from the Scottish Government, we will be continuing to support the Digital Xtra Fund with another £100,000 this year to enable young people to learn digital technology and coding skills through extracurricular activities.  The work of  Digital Xtra Fund and partners provides young people a path into exciting careers in tech and entrepreneurship, and we are delighted to be supporting the work of this organisation.”

Sphero Bolts at Kirkliston Primary SchoolDigital Xtra Fund is supporting 35 initiatives during the current 2022/23 academic year covering 24 local authorities. These initiatives are on target to engage over 7,400 young people, of which approximately 50 per cent will be girls and young women.

Kraig Brown continued: “Yes, our aim is to inspire young people to learn digital skills and yes, we hope they choose to pursue a career in tech, but that’s not the main reason we do this. We do this because we need to support young people and even more so when times get tough, particularly the most vulnerable or disadvantaged. While there are many ways to do this, Digital Xtra Fund believes providing essential skills for their future in safe and fun environments is key.”

 Schools or organisations interested in applying to the Round VIII grant awards for activities delivered during the 2023/24 academic year can apply on Digital Xtra Fund’s website. Applications close on 06 April 2023. Additional support, including guidelines for applying, case studies, and links to upcoming webinars can also be found on the Fund’s website.

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20 Jan 2023

Young digital engineers graduate from club at Fraserburgh campus

The following piece was written by Morag Kuc and originally appeared in The Scotsman on 20th January 2023


A class of young digital engineers has successfully graduated from a new after school Digital Engineering Club run by North East Scotland College’s Fraserburgh Campus.

The group attended a presentation to mark the successful completion of 10 weeks hard work and fun.

Each student received a certificate of participation from guest speaker Sam Buchan, Mechanical Engineer at Score Group plc.

The group of 14 pupils, from Fraserburgh and Mintlaw schools, was tasked with renewables and robotics projects.

Dr Leann Tait, Academic Improvement Lead said: “We have been delighted with the numbers joining the club and this first group of young engineers has been really engaged and eager to get involved.

“We wanted the club to be relevant to the North East, so incorporating the Renewable Energy Sector was an obvious choice.

“Combined with the robotics area pupils have had the chance to use equipment and technologies they don’t typically have access to.

“We have been fortunate with our funding from the Digital Xtra Fund and Science Aberdeen which have allowed us to run the club for an hour each week.”

The young engineers worked with different technologies including: AutoCAD software to design wind turbine structures as well as building models and looking at efficiencies of the different designs; Tinkercad, an online simulator to build physical circuit plus Dobot robots.

The Digital Engineering Club is based in the Fujitsu Innovation Hub at Fraserburgh Campus, a flexible and innovative digital learning space designed to promote active and collaborative learning through a dynamic and flexible layout.

NESCol is part of the Fujitsu Education Ambassador Programme which aims to enhance learning and teaching and unleash every student’s potential by putting digital technology at the heart of education.

Robin Macgregor, Vice Principal for Curriculum & Quality said: ”It is fantastic to see the Hub being used to help develop the digital skillset of local school pupils.

“Together with the fantastic equipment housed in our Future Skills Zone, funded through a generous donation by a local benefactor, Fraserburgh Campus is exceptionally well placed to help increase the digital confidence and skills of the surrounding community.”

The club is open to any student in S3 or S4 with a keen interest in engineering who is looking to learn.

The club, which is funded by Digital Xtra Fund as part of Round VII (2022/23) grant awards, will run again from Wednesday, January 25. To book your place contact [email protected] using code RCNDE-D222A

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05 Dec 2022

At what age can a child start coding?

The following piece was written by Marc Scott and originally appeared in Raspberry Pi Blogpost on 8th November 2022.


Coding, or computer programming, is a way of writing instructions so that computers can complete tasks. Those instructions can be as simple as ‘move a toy robot forwards for three seconds and then make a beep’, or more complicated instructions, such as ‘check the weather in my local area and then adjust the heating in my house accordingly’.

Why should kids learn to code?

Even if your child never writes computer programs, it is likely they already use software that coders have created, and in the future they may work with, manage, or hire people who write code. This is why it is important that everyone has an understanding of what coding is all about, and why we at the Raspberry Pi Foundation are passionate about inspiring and supporting children to learn to code for free.

When young people are given opportunities to create with code, they can do incredible things — from expressing themselves, to addressing real-world issues, to trying out the newest technologies. Learning to code also helps them develop resilience and problem-solving skills.

But at what age should you start your child on their journey to learn about coding? Can they be too young? Will they miss out on opportunities if they start too late?

No matter at what age you introduce children to coding, one key element is empowering them to create things that are relevant to them. Above all else, coding should be a fun activity for kids.

Learning programming

You might be surprised how young you can start children on their coding adventure. My own child started to learn when they were about six years old. And you can never be too old to learn to code. I didn’t start learning to program until I was in my late thirties, and I know many learners who decided to take up coding after their retirement.

Acquiring new skills and knowledge is often best accomplished when you are young. Learning a programming language is a little like learning a new spoken or written language. There are strict rules, special words to be used in specific orders and in different contexts, and even different ways of thinking depending on the languages you already know.

When people first introduced computer programming into the world, there were big barriers to entry. People had to pay thousands of dollars for a computer and program it using punch cards. It was very unlikely that any child had access to the money or the skills required to create computer programs. Today’s world is very different, with computers costing as little as $35, companies creating tools and toys aimed at coding for children, and organisations such as ours, the Raspberry Pi Foundation and our children’s coding club networks Code Club and CoderDojo, that have the mission to introduce children to the world of coding for free.

Getting hands-on with coding

By the age of about four, a child is likely to have the motor skills and understanding to begin to interact with simple toys that introduce the very basics of coding. Bee-Bot and Cubelets are both excellent examples of child-friendly toy robots that can be programmed.

Bee-Bot is a small floor robot that children program by pressing simple combinations of direction buttons so that it moves following the instructions provided. This is a great way of introducing children to the concept of sequencing. Sequencing is the way computers follow instructions one after the other, executing each command in turn.

Cubelets can be used to introduce physical computing to children. With Cubelets, children can snap together physical blocks to create their own unique robots. These robots will perform actions such as moving or lighting up, depending on their surroundings, such as the distance your hand is from the robot or the brightness of light in the room. These are a good example of teaching how inputs to a program can affect the outputs — another key concept in coding.

Visual programming

As your child gets older and becomes more used to using technology, and their eye-hand coordination improves, they might want to try out tools for visual programming. They can use free online programming platforms, such as ScratchJr on a tablet or phone or Scratch or Code Club World in a computer’s web browser. To learn more about these visual programming tools and what your child can create with them, read our blog post How do I start my child coding.

Children can begin to explore Scratch or Code Club World from about the age of six, although it is important to understand that all young people develop at different speeds. We offer many free resources to help learners get started with visual, block-based programming languages, and the easiest places to start are our Introduction to Scratch path and the home island on Code Club World. Children and adults of all ages can learn a lot from Scratch, develop their own engaging activities, and most importantly, have fun doing so.

Text-based coding

At around the ages of nine or ten, children’s typing skills are often sufficient for them to start using text-based languages. Again, it is important that they are allowed to have fun and express themselves, especially if they are moving on from Scratch. Our Introduction to Python path allows children to continue creating graphics while they program, as they are used to doing in Scratch; our Introduction to Web path will let them build their own simple websites to allow them to express their creative selves.

There is no correct age to start learning

In my time at the Raspberry Pi Foundation, I have taught children as young as five and adults as old as seventy. There is no correct age at which a child can begin coding, and there are opportunities to begin at almost any age. The key to introducing coding to anyone is to make it engaging, relevant, and most of all fun!

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02 Nov 2022

Scottish tech organisations join forces to bridge the digital skills gap

The following thought piece originally appeared in ScotlandIS Blog on 2nd November 2022.


A new partnership has been formed by ScotlandIS, Tech She Can, and STEM Ambassadors (Science, Technology, Engineering and Maths) to address the Scottish technology skills gap.

The organisations are seeking to tackle a shared ambition to increase STEM education for school aged pupils, by improving collaboration between the programmes and accessibility for anyone who wants to get involved.

ScotlandIS’ ‘Digital Critical Friends’ programme, in partnership with DYW Glasgow and Skills Development Scotland, has been rolled out in several local authority areas to help meet the rapidly growing and changing skills demand within the Scottish digital sector. It connects school aged pupils with industry practitioners to support computing education, developing interest and abilities in digital technologies, with a view to increasing the digital skills talent pipeline. It also provides teachers with access to insight and support from industry, increasing knowledge and informing lessons.

Through the new partnership, STEM Ambassadors will provide PVG accreditation, making it much easier to become a Digital Critical Friend. With Tech She Can’s ‘Tech We Can’ educational resources now being provided to Digital Critical Friends, they can increase the support given to teachers to build knowledge and confidence in delivering tech related lessons, helping to inform students and inspire them to consider a career in STEM.

Karen Meechan, CEO of ScotlandIS, said: “Our aim when we started Digital Critical Friends was to ensure young people had access to practical knowledge, experience within the tech sector and exposure to the career opportunities available to them. This partnership with STEM ambassadors and Tech She Can will allow us all to work together to give young minds the opportunity to explore a future in tech.

“We’re calling for passionate individuals to get involved with the programme. It’s a wonderful opportunity for people to get invaluable mentoring experience by training the potential future pioneers of tech.”

The SSERC (Scottish Schools Education Research Centre) is a charity group which runs STEM Ambassadors.

SSERC CEO, Alastair MacGregor, said: “We’re delighted to be able to work alongside Tech She Can and ScotlandIS to provide such excellent opportunities for our STEM Ambassadors to help young people in Scotland consider a career in technology. STEM Ambassadors come from a wide range of backgrounds and experiences and by participating in the Digital Critical Friends and Tech We Can initiatives they are able to share those experiences with others.”

Dr Claire Thorne, co-CEO of Tech She Can, added: “We’re proud to be working in partnership with STEM Ambassadors and ScotlandIS to inspire more young people across Scotland to consider a future career in technology. Our Tech We Can Champions are all STEM Ambassador trained and we’re delighted that Digital Critical Friends can now also use our resources to inspire students about tech. Collaboration is key to improving diversity in technology and we’re excited about the potential of this partnership.”

The partnership is actively seeking volunteers from across Scotland to join the programmes, there are currently Digital Critical Friends programmes running in the South of Scotland, South Lanarkshire, West Dunbartonshire, Inverclyde, Renfrewshire, and East Renfrewshire still have some spaces in the Borders, East Dunbartonshire, and Glasgow.

Karen Meechan added: “In particular, we are looking to hear from tech experts across all digital professions who might be interested in helping. If you feel passionate about STEM education in our schools, get in touch.”

ScotlandIS, STEM Ambassadors and Tech She Can can be contacted for further information on how to get involved or take a look at the partnership page here.

For details on Digital Critical Friends specifically, visit: https://www.scotlandis.com/blog/help-us-help-them-critical-friends-programme/

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31 Oct 2022

Top skills you need for your tech recruits

The following piece was written by CodeClan and originally appeared in FutureScot on 17th October 2022.


Most software developers need specific ‘hard skills’, otherwise known as technical skills. They include things like programming languages and software testing. But developers also need ‘soft’ or essential skills – the ones probably already acquired through past work experience.

Take a look at the top three soft and hard skills young people need to become an effective software programmer. This list is not exhaustive, but it makes an excellent starting point.

Soft skills for software development

1. Problem-solving or analytic skills

As a software developer, they will frequently face technical problems to resolve. They will often encounter bugs in code. They might also need to develop new software solutions.

People with strong problem-solving or analytic skills are well-suited to this line of work. Good developers can analyse and summarise a problem before considering several angles and finding a solution.

Analytical skills are not unique to people who work in STEM. Most professional roles require critical thinking and gauging the best way to respond to an obstacle.

2. Time management 

Software developers often need to meet tight deadlines. They also need to keep abreast of the latest technical developments in their area of expertise.

Balancing deliverables with self-teaching requires strong time management skills. Organising and prioritising tasks are important though often overlooked aspects of a developer’s role.

Time management is an essential skill. How often do your recruits need to exercise time management skills in their role?

3. Communication skills

Developers rarely work in isolation. Rather, they are part of a wider team tasked with delivering a set project. That team will usually need to collaborate with other groups.

This makes strong communication skills highly desirable in a software developer.

Knowing how to ask the right questions, bring up challenges, propose solutions and get along with teammates are integral to the development process.

If they have ever had to give a presentation, contribute to a meeting or participate in teamwork, then this is a way to see how they have exercised their communication skills. The question is, How strong is their communication and does it fit into your organisation?

Hard skills for software development

1. Programming languages

There are literally hundreds of programming languages, which can make learning how to code seem a little daunting.

The five most popular programming languages for developers are JavaScript, HTML/CSS, SQL, Python, and TypeScript.

But that does not mean your new recruit needs to know all there is to know about these languages to become a software developer. In reality, most developers know a handful of programming languages, and they are constantly updating their knowledge of how to use them.

The best way to start? Learn the basics of one programming language. This is how CodeClan supports our career changers and upskills our partner network. We have a whole range of courses to help you.

2. Software testing and debugging

It is one thing to write code; it is another thing entirely to make it work.

Testing software is another key part of a developer’s role. There are specialists whose role is to design test procedures – often, developers must learn how to apply them.

Testing often reveals bugs in software. Developers need to identify what is causing the bug – they can then begin to find a solution – often by asking other teammates or turning to online forums.

3. Data structure

Data structures are methods of organising data to make performing operations more efficient.

Just like programming languages, there are different types of data structures, including arrays, stacks and queues.  Getting to know different data structures and learning which to choose is a key technical skill for software developers.

Final thoughts

Just like any other profession, software development requires a range of soft and hard skills.

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28 Oct 2022

Winners announced for first-ever Scottish Games Awards

The following piece was written by George Miller and originally appeared in European Gaming 28th October 2022.


The winners of the first-ever Scottish Games Awards were announced following a gala ceremony which took place on Thursday, 27th of October. The inaugural awards ceremony took place at Malmaison, Dundee and was the climax of Scottish Games Week, which saw events take place all over the country in a bid to showcase games as Scotland’s secret weapon in the tech sector.

Celebrating the very best of the games industry across Scotland, the winners include Dundee studio Team Terrible whose title ‘The Baby In Yellow’ was crowned Best Small-Budget Game, Aberdeenshire’s Brilliant Skies Ltd who won the Technical Achievement award, and BAFTA-winning Amicable Animal who have now lifted the Audio trophy for its work on SOLAS 128. With a Glasgow-based lead writer and artists from Edinburgh, ION LANDS’ epic Cloudpunk won three titles-  Art and Animation, Creativity and Best Large-Budget Game, while Dundonian games industry veteran David Jones won the Lifetime Achievement award.

The Scottish Games Awards winners in full are:

Art and Animation

  • Cloudpunk (ION LANDS)

Audio

  • SOLAS 128 (Amicable Animal)

Best Educational Programme

  • Dundee & Angus College: HN Games Development

Best Educator

  • Dr Lynn Love

Best Large-Budget Game

  • Cloudpunk (ION LANDS)

Best Small-Budget Game

  • The Baby in Yellow (Team Terrible)

Creativity

  • Cloudpunk (ION LANDS)

Diversity Champion

  • Tanya Laird

Lifetime Achievement

  • David Jones

Stewart Gilray Award (Community Spirit)

  • Colin MacDonald

Technical Achievement

  • From the Depths (Brilliant Skies Ltd.)

Tools and Technology

  • Dislectek

Chaired by renowned journalist and author Chris Scullion, the award winners were selected by a jury of games industry experts with a deep knowledge of the sector, including:

  • Brian Baird: Technical Director at Bethesda Games Studios Austin

  • Joe Donnelly: Feature Writer at GamesRadar+

  • Alisdair Gunn: Director at Glasgow City Innovation District

  • Steven Hamill: COO at Scottish Edge

  • Keza MacDonald: Video Games Editor at The Guardian

  • Jim Trinca: Games journalist and video producer

  • Jo Twist: CEO of UKIE

Chris Scullion, journalist and author of The NES Encyclopaedia said: “It’s been a huge honour to chair the judging panel for the inaugural Scottish Games Awards. The quality of the nominees is a perfect indicator of the enormous degree of talent that can be found in the Scottish games industry, and I’m looking forward to the awards (and Scottish Games Week as a whole) acting as a catalyst to help the industry grow from strength to strength.”

Angus Robertson, Culture Secretary, said: “Scotland has a world class reputation for games development as the winners of the first Scottish Games Awards have clearly demonstrated.

“The focus this week on the dynamism of the games sector and its growth potential shows the important role the industry has in supporting our economy. The technology and creativity that drives the sector has also brought benefits to other key areas such as education, healthcare, energy and financial services.”

Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “The level of creativity and technical expertise across Scotland is outstanding, as is the passion, enthusiasm and commitment that we see from so many people across the whole games ecosystem. Today we are celebrating those achievements and turning the spotlight on the individuals, organisations and games that make Scotland’s games community such a vibrant and fun place to be.

“As the culmination of Scottish Games Week, these awards are a stake in the ground which proclaim that games are important, that we have a significant role to play in Scotland’s future and that we are going to be a far larger, louder and more prominent part of Scotland’s digital future.”

The Scottish Games Awards concluded Scottish Games Week, an expertly curated week of events across Scotland, with events focussing on onboarding the uninitiated, bringing together educational institutions and the games ecosystem.

Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme. Scottish Games Week is sponsored by 4J Studios, Blackadders LLP, Johnston Carmichael, YAHAHA, Aream and Co, Escape Technology, 4Players, NLAE and The SQA. Scottish Games Week is supported by partners Barclays Eagle Labs, Barclays Games & Esports Team, CodeBase, Dimoso, GT Omega, Digital Xtra Fund and Citizen Ticket.

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24 Oct 2022

Incremental provides continued support to Digital Xtra Fund

The following was published by Incremental Group on 19th October 2022 following the announcement of the 2022/23 grant recipients.


Incremental’s continued partnership with Digital Xtra Fund contributes to digital skills initiatives for young people in Scotland.

Incremental is proud to provide continued support to Digital Xtra Fund – a Scottish charity aiming to give every young person in Scotland access to digitally creative activities, regardless of background. Since the charity’s conception in 2016, Digital Xtra Fund has granted £875k of funding, backing digital skills initiatives in schools and public organisations.

This year, Digital Xtra Fund has been able to award 50% more funding than in 2021 due to funders like Incremental. The charity’s £150k of fundraising this year has been distributed via 35 grants in 24 local authorities throughout Scotland – spanning primary schools, secondary schools, colleges, universities, libraries and other educational bodies – reaching around 7,500 young people. Some examples of these fantastic digital skills initiatives include extracurricular clubs dedicated to coding, robotics, digital creators, engineering and inventing.

Incremental is dedicated to investing in Scotland’s young people, believing that learning digital skills is crucial in an evolving digital world. Alongside other funding partners like ScotlandIS and J.P. Morgan, Incremental hope to inspire the next generation through digital technology by working with Digital Xtra Fund to remove some of the access barriers that previously existed.

In 2021, only 16% of those enrolled in computing degrees at university were women, and Incremental’s partnership with Digital Xtra Fund seeks to narrow this gender digital skills gap by encouraging girls and young women into STEM subjects. For example, two of this year’s grant beneficiaries include a ‘Girls in Gaming’ club at North Berwick Library and an all-girls robotics club at Kirkliston Primary School in Edinburgh. Overall, the 35 initiatives funded through Digital Xtra Fund will reach 3,800 girls and young women. This aligns with Incremental’s commitment to gender inclusion in the workplace – you can learn about Incremental’s collaboration with Microsoft’s TechHer initiative, encouraging more women into careers in the tech industry here.

Kimberley Watson, Senior People Business Partner at Incremental Group said “As we enter the era of the digital imperative, it is crucial that the next generation are equipped with the necessary skills to thrive in a digital world. Digital Xtra Fund is doing an amazing job of inspiring young people to broaden their digital skills through meaningful (and fun!) digital initiatives, and we are proud to support this”.

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